It had been quite a while since some of us did a guild run in an instance. Some people are exploring other games. Some only log on a bit to do some dailies (like me), and it’s almost summer now, so people tend to spend more time away from the computer. But this sunday we had enough online to go into the Caverns of Time again. A bit of an odd group, with two druids (a tree and a feral one), pally, hunter and a rogue. It’s always so much fun to fight next to Thrall in Escape from Durnhold. It was a very clean run. Only Spikee my pet bit the dust once, when he tried to tank three mobs ;).
Afterwards we went into the Black Morass and managed to help Medivh open the portal. There was only one death, but battlerez came to the rescue. Just like the last time I was in there, Morphea and Spikee were supposed to take care of the adds that spawn from each portal. We did a decent job, though every now and then some mob managed to slip through, but nothing that couldn`t be fix afterwards. I was lucky to get a new chest piece, with three sockets off Temporus, one of the boss dragons.
After all the portal stuff, the final boss fight with the huge dragon almost seemed too easy ;). It was nice to do some group stuff again, especially in the best instance Blizzard has created so far. If only they released something like this more regularly :(.
We did quite a few instance runs this weekend, the Black Morass and Steamvaults were the toughest ones, but in the end we managed to finish them all :).
Especially the Black Morass is excellent. It’s a constant fight and you have to keep on your toes the whole time. But once you get into a sort of rhythm, it’s not too hard. Morphea was on addon duty with a little help from a mage (beano or pangloss). Excellent tankage was provided by Donahue and healing by Timps ;). Blizz should definately take this direction in WOTLK, I think this instance also won the best instance poll on the wow forum.